Event Rules & Format

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Tracks will be very similar to what you’d find on most monster truck tours, complete with crush cars* and freestyles obstacles. Drivers will qualify* and run a full elimination program. Judged freestyle will then take place after that. The track may be switched up in between racing sessions.

Qualifying* – Where applicable, drivers will be allowed to make a specified number of practice passes at an event (time allowing). They will then be forced to make a qualifying pass to receive a time which “seeds” them in a bracket and determines elimination pairings. Drivers can make two qualifying passes (one in each lane) and take the best one. Driver’s that get DNF’s or DQ’s will be moved to the bottom of the bracket. If a driver breaks during practice he will receive a DQ qualifying time and be seeded at the bottom of the bracket for eliminations. If multiple DQ’s are recorded then those drivers may have to race (no points awarded for a qualifying race) to finish bracket seeding.

Elimination – After qualifying (if applicable) is complete, drivers will race in heads up elimination bracket racing until a winner is determined. Highest qualifier gets lane choice. If a winning driver cannot make the next round due to breakage then the previous “loser” will be brought back to take their spot. If both trucks DNF the race will be rerun until there is a winner. If a driver cannot restart the race after a dual DQ it will be awarded to the truck that is still running.

Did Not Finish (DNF) – A driver will receive a DNF for needing to marshal their vehicle. Vehicle touching is prohibited. You must drive smart as well as fast. You will also receive a DNF for leaving your lane and hitting another vehicle.  Other DNFs may apply if the majority agrees.

Wheelie Contest* – Trucks will be given two hits on crush cars to make their best wheelie. Scores will be judged on a scale of 1 to 10, with 10 being the best.

FreestyleTrucks will be given 1:30 (90 seconds) for open freestyle on the track, one at a time. Freestyle will be done by three judges, each giving a score based on a scale of 0 to 10, with 10 being the best.

* Sport Mod Freestyle –  Zero rollovers are allowed per freestyle run.  If a truck rolls, that will end their run.  No props are allowed in freestyle and vehicles must stay inside boundaries of freestyle course during their run.

* Pro Mod Freestyle – One rollover is allowed per freestyle run.  If truck rolls a second time, that will end their run.  No props are allowed in freestyle and vehicles must stay inside boundaries of freestyle course during their run.


Points are gathered per event per format (i.e. racing is separate from freestyle).


1 point awarded for each elimination round win or bye run.  The overall racing winner for an event in each class will receive 1 additional point.

In the event of a tie for an event overall win, the following will be the tie-breakers, with the winner being the overall event champ and receiving the 1 additional point:

1) If 2 trucks tie, we will have a race-off
2) If 3 trucks tie, we will have a double-elimination bracket
3) If 4 trucks tie, we will have a single elimination bracket


33 total points are available for the freestyle contest.  Three judges will score between 1 and 10, with 10 being the highest (possible 30).  The freestyle winner will receive 3 additional points (3).

In the event of a tie in freestyle, there will be a 30 second freestyle-off to determine the overall winner, with the same judging rules as above except there is NO 1 roll limit; if you roll once, your freestyle run is over. If one of the trucks cannot compete because of breakage or any other reason, then the other truck becomes the overall winner and will receive the 3 additional points.

Wheelie Contest*

30 points total are available for the wheelie contest. Three judges will score between 1 and 10, with 10 being the highest.


+2 seconds added to run time for hitting a turning pole or failing to put two front tires on a ramp, or rear if riding a wheelie.  +4 seconds will be added if missing ramp completely.
Driving onto the center line (on a track with separate distinct lanes) will result in a disqualification.  Just barely touching or grazing the line is acceptable.
Leaving your lane and striking another vehicle in their respective lane will result in immediate disqualification from that round.
Leaving your lane and causing another driver to adjust course in their respective lane will result in immediate disqualification from the round.
Failure to follow course in intended direction will result in disqualification from the round.

Event Format

A standard event format will consist of the following, but can vary:

Modified Monster Truck: 2 qualifying sessions*, 2 racing brackets, 1 freestyle contest.

Sport Mod Monster Truck: 2 qualifying sessions*, 2 racing brackets, 1 freestyle contest.

Outlaw Retro Monster Truck: 2 qualifying sessions*, 2 racing brackets, 1 wheelie contest*.

Classic Retro Monster Truck*: 1 qualifying session*, 1 racing bracket.

* Where applicable

Maximum of 2 trucks per driver per class allowed!


Examples of track layout:

Winter Racing – Outlaw Retro

1: Texas Toy: 13
2: Monster Orange 2: 12
3: Turbulence: 7
4: Monster Orange 1: 7
5: Excaliber: 7
6: Honey Bee: 6
7: BIGFOOT #4: 4
8: Godzilla: 4
9: Carolina Crusher: 4
10: Back In Black: 4

Winter Racing – Sport Modified

1: Rotten Apple: 10
2: Orange Fury: 8
3: Tropical Thunder: 7
4: High Voltage: 7
5: Goldberg: 7
6: Haywagon: 5
7: Over Bored: 5
8: Excaliber: 5
9: Grave Digger (McD): 4
10: 4 Others Tied: 4

Winter Racing — Pro Modified

1: Monster Energy: 17
2: Snake Bite: 9
3: Bad Habit: 7
4: Grave Digger: 6
5: Havoc: 5
7: Rampage: 4
8: Chaos: 4
9: Huffman Crusher: 4
10: 2 Others Tied: 4

Winter Freestyle – Sport/Pro Modified

Pro Mod:
1: Grave Digger: 54
2: Havoc: 53
3: Bad Habit: 49
4: Chaos: 49
Sport Mod:
1: BIGFOOT Cruiser: 38
3: Carolina Crusher: 31
4: Monster Patrol: 29